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The default weapons are fists, which train combat, though inefficiently. Swords, Axes, and the club also train combat. Other weapons may train other fighting skills: Wands train magic. bows and spears train range. Each weapon also gains a bonus based on your level in its associated skill.

Weapon statEdit

The weapon stat under your username in the client shows how much fighting strength your currently weilded weapon, as well as your level in that weapon's fighting skill, and any other bonuses provide.

SourceEdit

Queville Weapons Guide

See alsoEdit

Equipment bonuses